Aug 20, 2007, 12:39 AM // 00:39
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#1
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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GUI Improvement: Identify and salvage without suffering metacarpal tunnel syndrome
This idea is simple:
Now:
01. Double click Kit.
02. Click item.
03. Go to A until all items identified or salvaged or kit used up.
My Suggestion:
01. Double Click Kit.
02. Press and hold Shift.
03. Shift-Click item.
04. Go to 03 until all items identified or salvaged or kit used up.
05. Release Shift.
That is, instead of having to double click every single time you identify, by holding shift, the client would automatically use again the kit for you, servers will feel no difference, since the client would be the one using again the kit.
Both system would stay,of course, just by not holding Shift you will be able to click and click and keep damaging your hand bones as much as you want like now.
(Remember to use the thread rating in suggestions! Not only mine, all you like, hate or don't care about, rate them! 1..5!)
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Aug 20, 2007, 03:13 AM // 03:13
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#2
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Academy Page
Join Date: Jun 2007
Location: Behind you O.o
Guild: The League Of Extraordinary [NUBS]
Profession: Mo/
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/signed
carpel tunnel ftl
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Aug 22, 2007, 03:22 AM // 03:22
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#3
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Ascalonian Squire
Join Date: Mar 2007
Guild: Fruor Amicitia Conamen Effectus [FACE]
Profession: R/Mo
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Hi MithranArkanere,
That's a perfect idea, which everyone who would like to avoid obsessive compulsive disorder should to sign for. (Control is the key to do that in Windows for multiple non-adjacent items, and shift is its key for adjacent ones; so perhaps control would be appropriate, if it is available.)
/signed
Wanted this since the first time I salvaged an item in Guild Wars Prophecies!
Best Regards,
Chris. Dratz
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Aug 22, 2007, 11:26 AM // 11:26
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#4
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Academy Page
Join Date: Jun 2006
Location: France
Guild: DEBS
Profession: R/
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/signed
... or activate/activate by double clicking the kit -> the items you get from the ground get directly identified/salvaged.
Items not taken in account, items coming from :
- your hands
- your stock
- exchanged
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Aug 22, 2007, 02:49 PM // 14:49
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#5
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Krytan Explorer
Join Date: Aug 2007
Profession: N/
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/signed, or even just a ID all button somewhere.
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Aug 22, 2007, 03:07 PM // 15:07
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#6
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Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
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Sweet delicious Jesus /signed.
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Aug 22, 2007, 05:42 PM // 17:42
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#7
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Krytan Explorer
Join Date: Apr 2006
Guild: TLA
Profession: Me/
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/Signed please.
oh, ever sell 250 leather squares to the rare material trader?
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Aug 22, 2007, 11:07 PM // 23:07
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#8
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by =DNC=Trucker
/Signed please.
oh, ever sell 250 leather squares to the rare material trader?
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Yeah...they need to let you choose the stack size. I eventually gave up and sold it to the merch because I got tired...
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Aug 29, 2007, 12:52 PM // 12:52
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#9
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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This is the second 'Metacarpal tunnel suggestion'
I hate having to leave the game for some time due to finger damage, but it may happen.
This is my other 'save our hands' suggestion:
http://www.guildwarsguru.com/forum/s...php?t=10144859
Those that agree with this may want to have a look at it.
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Aug 29, 2007, 04:25 PM // 16:25
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#10
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Ancient Windbreaker
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Quote:
Originally Posted by =DNC=Trucker
oh, ever sell 250 leather squares to the rare material trader?
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Been there
Done that
Got the wrist brace
/signed
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Aug 29, 2007, 05:05 PM // 17:05
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#11
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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/signed
One steel ignot.. two steel ignots... three steel ignots...
*40 steel ignots later*
Okay, now golds. One gold ID... Two gold IDs... Three gold IDs...
*50 golds later* One pack of sticks... IM GOING TO EAT MY FINGER OFF!
Yeah, I hate IDing 30 golds in a row. Especially when they are on 4 pages, so I waste at least 10 minutes a day of IDing. And that is above hour in a week. I want that system!
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Aug 29, 2007, 05:51 PM // 17:51
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#12
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Academy Page
Join Date: Jan 2006
Profession: W/A
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/signed
Fantastic idea.
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Aug 29, 2007, 06:02 PM // 18:02
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#13
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Site Contributor
Join Date: Jun 2005
Profession: R/
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/signed
Quote:
Originally Posted by holymasamune
Yeah...they need to let you choose the stack size. I eventually gave up and sold it to the merch because I got tired...
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/signed I don't know why you can't do that.
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Aug 29, 2007, 06:27 PM // 18:27
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#14
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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This isn't a bad idea, but for some of us, we only get maybe 2-3 things worth iding at a time so it'd have limited use.
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Aug 29, 2007, 09:48 PM // 21:48
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#15
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Jungle Guide
Join Date: Jul 2005
Guild: Charter Vanguard [CV]
Profession: N/Me
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Quote:
Originally Posted by Winterclaw
This isn't a bad idea, but for some of us, we only get maybe 2-3 things worth iding at a time so it'd have limited use.
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Wrong.
Are you aware that if you ID any drop from a "lvl 20" zone that's not a collector item, you can get much more off if it when you merch? ie a white longsword may sell for 49 gold, but you ID it and it now may sell for 72 gold. Multiply that by a full inventory and that's a lot of gold gain, just by IDing first.
/signed x100
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Aug 29, 2007, 09:48 PM // 21:48
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#16
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Jungle Guide
Join Date: Jul 2005
Guild: Charter Vanguard [CV]
Profession: N/Me
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double post when I only clicked once...
Last edited by CyberMesh0; Aug 29, 2007 at 10:53 PM // 22:53..
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Aug 29, 2007, 10:50 PM // 22:50
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#17
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Academy Page
Join Date: Oct 2006
Location: 12121
Guild: And then and then and [Then]
Profession: Mo/E
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/sign
/sign
/sign
now hope anet will actually read this....
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Aug 30, 2007, 02:51 AM // 02:51
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#18
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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I think I understand why materials sell in controlled stacks of ten or just one at a time... it's because the prices rise and fall as demand rises and falls, so you might have a stack of steel ingots that sell at, say... 160g each for the first hundred, then 150g for the rest. I've seen material prices drop as I was selling, so it's entirely possible to cross a certain threshold. And with others constantly adding to/taking from the community supply, there's no way to set a good mass limit.
Still, I wish they'd change it so you can choose between selling 1-10 or even 1-5 of a rare material at a time. Anything's better than having to click three or four times for each piece of material.
/sign for the ID and salvage kits idea, too. I ID pretty much everything I get after a certain point in the game and the constant double click gets a bit old.
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Aug 30, 2007, 08:06 AM // 08:06
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#19
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Imperial Guards (TIGI)
Profession: Mo/
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Quote:
I think I understand why materials sell in controlled stacks of ten or just one at a time... it's because the prices rise and fall as demand rises and falls...
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Wrong, it's because if I had to sell materials one at a time, I'd chew my own arm off by the time I had finished! Thank god you can buy'em 10 at a time. But what I don't understand is why can't you just say,.. Buy '42' leather squares at x gold? Can the computer not multiply the cost of 10 leather squares by 4.2?
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Aug 30, 2007, 10:29 AM // 10:29
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#20
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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That's true, materials traders should ha updown control to allow inputting how many items you want to sell, and a start selling an cancel button, so the clients stat selling piece by piece automatically, and stops que you hit cancel.
Althought the suggestion is different, the 'save our hands' spirit is the same.
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